Selasa, 25 September 2007

BioShock Review

The long awaited Bioshock has the distinct honor of being the first non-sports title to usher in the long awaited holiday gaming rush. As the spiritual successor to the System Shock series, Bioshock is a highly anticipated title because of its blend of incredible visuals and innovative First Person Shooting. Our tickets to Rapture have finally arrived, and everyone is obviously wondering if Bioshock can live up to its own hype. The answer is a resounding yes, as Bioshock is a genre-bending adventure-roleplaying-FPS hybrid that completely absorbs the player and doesn't let go until the thrilling end.

BioShock screenshot

Bioshock takes place in the underwater city of Rapture, built by the homicidal genius Andrew Ryan. Ryan conceived Rapture as a place for geniuses and the mentally elite to be able to separate themselves for society and flourish without the constrictions placed on them by morality and government. However, something goes deathly wrong in Rapture, leaving most of the inhabitants dead or raving, murderous lunatics. The game begins with the protagonist as the lone survivor of a plane crash in the ocean, with Rapture being your only hope of refuge. You quickly get caught up in unraveling the mystery of Rapture as you fight for survival, getting caught up in the different objectives of other "sane" inhabitants that usually need favors before they'll aid you to escape to safety.

The blessing and curse of Rapture is the rampant use of Adam, a material that allows individuals to alter their own genetic code and give themselves superhuman abilities. Adam is a hot commodity in Rapture even long after most of its inhabitants are dead. Odd ghoulish girls called Little Sisters harvest Adam from dead bodies while armored monster known as Big Daddies protect the girls from harm. This relationship between Adam, the Little Sisters and the Big Daddies is at the core of Bioshock. Your character needs Adam to evolve and to remain capable of surviving the various foes that Rapture throws at you. However, the choice at the center of the gameplay revolves around the sacrifice of the Little Sisters. Will you kill the changed little girls to get maximum Adam, or will you attempt to save them and risk not having enough power to stay alive?

BioShock screenshot

The first and most noticeable thing about Bioshock are the visuals. Bioshock simply looks gorgeous. The underwater effects are among the best ever in a game, which is wonderful since there is a lot of water in the game considering that it takes place at the bottom of the ocean. The character models all animate incredibly as well, and even the protagonist has lifelike movements, flexing his on-screen hands occasionally in a convincing manner for the idle animations. The varied locales all look great as well, ensuring that the game experience is as immersive as possible. Rapture actually feels like the dilapidated city it is supposed to be. You'll encounter scattered bodies, some hung, some killed by gunfire, some killed by traps. There's always a sense that something has happened here, that the stage isn't a simple backdrop for you to explore. The world actually seems both dynamic and alive in a way that has rarely been done before. There are occasionally some issues with transparency, especially when using telekinesis, with some objects appearing transparent up close when they shouldn't, but overall the visuals are incredibly done.

The next most noticeable thing is the high level of audio quality in the game. The sound effects are all spot on, from the bang of the shotgun to the whisper of the Little Sister to their protectors. The assorted splicers all chatter when they believe themselves to be alone, espousing nonsensical or deranged statements that reinforce their insanity. Also commendable are the voice actors in the various audio diaries scattered around Rapture. The voice acting in the diaries are all movie quality, with brief snippets of spoken word that paint a little bit of the total picture of Rapture.

BioShock screenshot

This brings us to perhaps the best quality in Bioshock... the story. Bioshock masterfully weaves an intricate tale by allowing you, the player, to piece together the story of Rapture and its mysterious fall. The various audio diaries, though not essential, help to evince the large picture for the player in between radio transmissions for various characters that guide you to the finale.

Though classified as a First Person Shooter, Bioshock shares elements with a role-playing game or an adventure title. The various plasmid induced abilities as well as the different Adam-costing upgrades to your character give you a constant feeling of growth. There are also assorted "minigames", such as the ability to hack different machines via a pipeline game, or the ability to take photos of your enemies to give your character combat bonuses against them. There are also slots for combat, physical ability, and engineering where you can equip gene tonics, which enhance your abilities with traits such as a faster melee attack or the ability to turn invisible when idle. You can also upgrade your weaponry and invent items at designated stations. This variety serves to keep the gameplay fresh, as your character is always encountering a new ability, a new weapon, or better traits.

The controls are well done, assigning the swapping of weapons and plasmids with the right and left bumpers respectively and the corresponding trigger to the use of them. Holding down the bumper brings up a radial menu that allows you to quickly access the particular weapon or skill you seek. The weapons run the gamut from a wrench to a chemical thrower, while the plasmid vary from the ability to fire electric bolts to the ability to hyponotize a Big Daddy into believing you're a Little Sister to gain his protection.

BioShock screenshot

The much discussed dilemma of Bioshock comes to the forefront pretty early in the game. Plasmids, which as the game's assorted abilities, require Adam to purchase, but the only source of Adam are the Little Sisters. Do you kill the Little Sisters or do you save them? It's a good moral conundrum, considering that the Little Sisters are creepy but undeniably childlike. They aren't scary in a repulsive way, but they aren't inherently cute either, which pushes them close to neutrality. On one hand, they squirm and cry out like little girls when you grab them for either purpose, but you also witness them drawing Adam from dead bodies with a hypodermic needle before ingesting the Adam themselves.

In this, Bioshock creates a morality that is nearly nonexistent in videogames. However, this is an area where the developers apparently backpedaled a bit. Perhaps to satisfy the censors, the killing of Little Sisters is handled offscreen, allowing the player to completely ignore the consequences of their actions. Also, the Adam penalty is nearly negated as well, since there is another character that is urging you not to slaughter the Little Sisters. Every few Little Sisters you save, this character sends a package your way with enough Adam to get a substantial upgrade. Essentially, instead of a sacrifice for the sake of morality, it actually becomes more of a temporary delay of gratification, which negates the whole dilemma feel.

BioShock screenshot

Another problem arises from the way death is handled. Your character doesn't die permanently, but is simply revived at the nearest Vita-Chamber. This system makes death's only penalty a quick relocation. There were a number of times that a battle with a Big Daddy might occur in a room with a Vita-Chamber, which puts the foe at an incredible disadvantage and nearly negates their threat. As soon as the Big Daddy killed your character, he is forced to battle you again from a different angle. Although there is a slight health disadvantage when your character is reborn, it still negates any challenge when you can keep reviving yourself around your foes. In this situation any slightly persistent person will triumph, not because of any strategy and skill, but because your foes' health doesn't reset when you're killed. For purists, it may feel a bit like cheating.

Ultimately, Bioshock is a blast and probably the best game I've played this year. Some of Bioshock's storytelling techniques are unprecedented and will perhaps set a new standard for storytelling excellence in gaming. It doesn't hurt that Bioshock's great story is framed by incredible visuals and solid controls as well. Overall, Bioshock is a game that you don't want to miss out on unless you're easily spooked.

By D'Marcus Beatty

Features:

  • Biologically mod your body with plasmids: genetic augmentations that empower you with dozens of fantastic abilities. Send Electrobolts storming from your fingertips, unleash a swarm of hornets hatched from the veins of your arms, strategically turn enemies against one another with irritants.

  • Take control of your world by hacking devices and systems: reprogram enemy security bots into personal bodyguards, modify vending machines to change prices, and transform machine gun security turrets into powerless pieces of metal.

  • Upgrade your weapons at Fire-For-Effect stations located through Rapture. Craft variants of ammo and plasmids by picking up materials in the city to modify them at U-Invent kiosks.

  • Turn everything into a weapon: the environment, your body, fire and water, and even your worst enemies. BioShock's free form combat options allow gameplay scenarios to be approached with a variety of weapons, active and passive plasmids, environmental objects utilization, exploitation of political alliances, or a combination of techniques. Find your style but know when to adapt.

  • Explore an incredible and unique art deco world hidden deep under the ocean, vividly illustrated with realistic water effects and truly next generation graphics.

  • Make meaningful and mature decisions that culminate in the grand question: do you exploit the innocent survivors of Rapture to save yourself…or risk all to become their savior?

  • Rating out of 5
    Rating Description

    4.5

    Graphics
    Great visuals that immerse the player in the world of Rapture.

    4.7

    Control
    The character controls well and accurately.

    4.8

    Music / Sound FX / Voice Acting
    The voice acting and sound effects are incredible.

    4.2

    Play Value
    The gameplay is varied, allowing for different experiences with different playthroughs.

    4.8

    Overall Rating - Must Buy
    Not an average. See Rating legend above for a final score breakdown.

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