Selasa, 25 September 2007

BioShock Cheat Code


Note: This procedure involves editing a game file; create a backup copy of the file before proceeding. Use a text editor to edit the "defuser.ini" file in the game directory. Set a key binding to the following codes (for example, "F10=fly". Then, press the corresponding key while playing the game to activate the corresponding cheat function. Note: Any active codes are disabled when a new area loads or intermission sequence plays.

Result Cheat Code
God modegod
Disable clippingghost
Flight modefly
Disable "fly" and "ghost" codeswalk
Teleport to pointerteleport

  • Alternate endings

    There are two different endings in the game, depending on how the Little Sisters were treated. If more than one Little Sister was harvested, the "bad" ending will play. If no more than one Little Sister was harvested, but the rest were rescued, the "good" ending will play.

  • Restoring hacked robot's health

    After hacking a robot, it will begin firing at your enemies. If the robot gets hit, it will begin to lose health, catch on fire, and eventually blow up. To stop this from happening, deactivate the robot, then reactivate it a few seconds later. This should make the robot have full health again.

  • Hitting the jackpot at slot machine

    Save the game before you start playing the slot machine. Then, keep reloading your saved game until you hit the jackpot.

  • Save game recommendations

    Save the game before fighting a Big Daddy or other difficult enemies. If you do not like the results (used too much health, wasted too much ammunition, etc.), you can simply reload your saved game and try again until you are satisfied.

    After becoming a Big Daddy, create a new saved game. At this point, you will be close to the end of the game. If you missed something, you can go to the Bathysphere and explore Rapture again; you are also a Big Daddy now so the Splicers will not harm you, security cameras will not set off alarms, etc.

  • Tonic locations

    Medical Pavilion

      1. Security Expert: On a shelf in the Twilight Fields mortuary.

      2. Speedy Hacker: In the corner of Painless Dental.

      3. Wrench Jockey: In Kure All, through the crawl shaft on the floor.

      4. Hacker's Delight: Activate the furnace in the Eternal Flame Crematory.

      5. Static Discharge: In the Surgery Foyer next to Steinman's lab.

      6. Eve Link: Purchased at Gatherer's Garden

      7. Armored Shell: Purchased at Gatherer's Garden

    Neptune's Bounty

      8. Wrench Lurker: Lower Wharf, near the edge of the walkway (after you get the camera.).

      9. Focused Hacker: Inside Fontaine Fisheries, next to first pneumo tube.

      10. Medical Expert: On the lower Wharf as you enter the level.

      11. Extra Nutrition: Purchased at Gatherer's Garden

    Arcadia

      12. Security Evasion: On the lower left area of Arcadia. It will be next to a dead Houdini Splicer that is surrounded by four Thuggish Splicers.

      13. Hacking Expert: On the desk as you enter the Research Laboratories.

      14. Shorten Alarms: Purchased at Gatherer's Garden

      15. Human Inferno: Purchased at Gatherer's Garden

      Farmer's Market

      16. Eve Link 2: To the left of the entrance, near the Circus Of Value and U-Invent machine

      17. Photographers Eye: In the bunk of the bottom floor of the winery.

    Fort Frolic

      18. Alarm Expert: On the balcony of the fleet Hall. Jump to it from the balcony next to it.

      19. Frozen Field: Search Matin Finnegan's corpse.

      20. Extra Nutrition 2: Down the stairs behind the main stairway of the main atrium near Eve's Garden.

      21. Electric Flesh: In Cohen's dressing room. Must complete his masterpiece, then go to the room next to the upstairs projection booth.

      22. Medical Expert 2: Unlocked by Sander after you complete his masterpiece.

      23. Hacking Expert 2: Purchased at Gatherer's Garden

      24. Bloodlust: Must be invented in the U-Invent machine

      25. Booze Hound: Must be invented in the U-Invent machine

      26. Hacker's Delight 2: Must be invented in the U-Invent machine

    Hephaestus

      27. Frozen Field 2: On a desk in the bottom corner of the central core.

      28. Security Evasion 2: In Lower Heat Loss Monitoring on a desk.

      29. Damage Research: Secret crawlspace in the back of the lower workshops.

      30. Shorten Alarms 2: Geothermal core (after you deploy the bomb).

    Olympus Heights

      31. Clever Inventor: On a desk in Suchong's Apartment.

      32. Electric Flesh 2: On a desk in Fontaine's Apartment.

      33. Speedy Hacker 2: Purchased at Gatherer's Garden

      34. Wrench Lurker 2: Purchased at Gatherer's Garden

    Apollo Square

      35. Medical Expert 3: Second floor of Suchong's clinic.

      36. Focused Hacker 2: Fourth floor of the Hestia building.

    Point Prometheus

      37. Safe Cracker 2: Autopsy room of the first floor of Little Wonders.

      38. Alarm Expert 2: On a filing cabinet in Point Prometheus.

      39. Damage Research 2: On a desk in the second floor library.

      40. Hacker's Delight 3: Next to Rosie helmets in Failsafe Armory.

      41. Human Inferno 2: Purchased at Gatherer's Garden

    Tenenbaum Gifts

      42. Safecracker: Rescue 6 Little sisters.

      43. Armored Shell 2: Rescue 15 Little sisters.

      44. Prolific Inventor: Rescue 18 Little sisters.

    Research Bonuses

      45. Natural Camoflage: Research level 2 Houdini Splicers.

      46. Scrounger: Research level 2 Leadhead Splicers.

      47. Sportboost: Research level 2 Thuggish Splicer.

      48. Photographer's Eye 2: Research level 2 Rosie.

      49. Wrench Jockey 2: Research level 2 Bouncer.

      50. Extra Nutrition 3: Research level 4 Spider Splicer.

      51. Sportboost 2: Research level 4 Thuggish Splicer.

      52. Static Discharge 2: Research level 4 Leadhead Splicer.

      53. Security Expert 2 : Research level 2 Security Bot.

  • Weapon Upgrade Station locations

      1: In Peach Wilkins' hideout (Neptune's Bounty), bottom floor. As soon as you come downstairs, it is directly in front of you.

      2: On the way to Farmer's Market in Arcadia, the station is located to the left after you go up the first stairs coming from Tree Farm.

      3: Go to Winery's basement in Farmer's Market. There is a flooded area with one of them attached to the wall. It is in front of you when you come down the stairs; just keep going forward.

      4: In Fort Frolic, from the Atrium bottom floor, go towards the bathrooms. Then, move right and follow the path until you see some small stairs to your right leading up to a door. Go inside, then go down into the basement. The basement is filled with cigars and other stuff. The upgrade station is on the wall.

      5: Go to Poseidon Plaza in Fort Frolic. Go to the other end of the bottom floor (the opposite end of where you enter). Go into Sinclair Spirits (the room that has a corpse on a sort of "altar"). In the basement of this store is the station.

      6: In Hephaestus Core Room, go down to the bottom floor, and run around (literary). Eventually you will see it attached to the wall.

      7: In Hephaestus, Kyburz's office. It is attached to the left wall (back turned to the entrance) in the rear of the room.

      8: At the bottom floor of the Mercury Suites area, on the back of the center pillar.

      9: In Sander Cohen's secret room, in the Olympus Heights' Mercury Suites area.

      10: Go to Atlas' Headquarters in Apollo Square (Fontaine's Home For The Poor area). It is located on the fourth floor. Go down the stairs in the room and look to the right. The station will be in front of you.

      11: When you enter Point Prometheus and chase Fontaine, eventually you will end up in a little square, and Fontaine will go behind a locked Museum door. At the opposite end of this square (from where you came) is a dead Big Daddy. Next to it is the upgrade.

      12: In the Voice changing labs in Point Prometheus, one of the labs has it.

  • Easy kills

    When you start, you will have the Wrench and the Electric Bolt Plasmid. Using these in rapid succession against most Splicers can often result in an efficient, quick kill. First, shock the Splicer. Before the convulsion ends, switch to the wrench, aim high, and hit the Splicer over the head. An efficient way of killing the Spider Splicers is to shoot a few clips of anti-personnel ammunition, preferably from the machine gun.

  • Finding Chompers' Dental key

    The key to Chompers' Dental in the Medical Pavilion is acquired by using Telekinesis through the broken window to the left of the door. There should be a corpse hanging over the broken window. The key should be grabbed with Telekinesis because it is hanging on a wall on the other side of the window. You can get Telekinesis in an area near here. You will need to get that first, but do not follow the arrow back to the rubble that you need to get rid of until you explore Chompers' Dental. There is a safe and other good items inside. Note: Both Telekinesis and Chompers' Dental are near where you find the shotgun.

  • Reaching Atlas Fontaine's penthouse

    The code to get to Atlas Fontaine's penthouse is "5744", which is in an Audio Diary.

  • Defeating Atlas Fontaine

    Atlas Fontaine, the the final Boss, has three different styles of attacks: Flame Plasmid, Ice Plasmid, and Electric Plasmid Form. An easy way to defeat him in the first part is to use your Ice Plasmid and freeze him. Then, switch to your Telekinesis Plasmid. Grab an explosive tank, and throw it at him. Also, if desired, just use your telekinesis. He is very predictable if you are far away from him. Wait for him to throw a fire ball at you, then move out of the way. He will continue to run past you. Use this chance to fire the machine gun, which does the most damage to him. Once he goes back to his chamber to gain his life back, change to the Flame Plasmid, and get ready for some bots. Once he starts his routine of fire and run, shoot him with the Flame Plasmid as many times as possible. Continue to use the machine gun while he is aflame. He will now go back to his chamber one last time. He will now have electrical powers. Keep your Flame Plasmid ready. Shoot him with the Flame Plasmid, and he will run for the water. Once he jumps in the water and comes back out, hit him with it again. Be aware that there are Splicers all over as well; set them ablaze to get some extra life. There are many different ways to defeat him, but this is an easier way.

    An easy way to defeat Atlas Fontaine is to make sure that you have the fully upgraded shotgun and the Decoy ability. After you drain his Adam, drop a decoy and while Atlas is attacking it, use the shot gun. After you have used all four rounds immediately cast Decoy again, reload your shotgun, then begin shooting him again. Repeat this until you have to drain his Adam. Once again, reload your shotgun and Plasmids before you drain his Adam. Then, start over using Decoy and the shotgun. Use health packs as needed and ignore any Splicers in the area, as they will be paying attention to your Decoy just like Atlas.

  • Defeating Big Daddies

    When fighting a Big Daddy, use armor piercing rounds from the machine gun or pistol. For a more effective way of killing, launch frag grenades and run out a door. The Big Daddy will follow you. Fire proximity mines at the door, and when it walks through it will be damaged or destroyed.

    Once you have obtained the crossbow and at least five Trap Bolts, it is easy to kill a Big Daddy. Face a wall and stand about three feet away. Make sure it is not something that the bolts can bounce off of, and you have at least a ten foot long straight wall. Once you are better skilled at this technique, you can try for shorter lengths if desired. Point straight ahead and fire a bolt. Take about two steps to the left or right, depending on your location and which way the Bid Daddy is facing, and fire another. Once you fire all five bolts, shoot the Big Daddy once with anything. If done correctly, it will run through the line of traps, taking enough of his health away so he can be killed with just a few more shots. Note: This may not work in an open area because Big Daddies strafe frequently. If you have the damage increase for the crossbow, it will only take three or four bolts to kill him. Do not crouch while setting up the traps. If the Big Daddy walks another way and gets out of sight, you may need to go back to get him. If you do get him, you can crouch under the set traps. An easy way to trigger bolt traps is to pick up something with Telekinesis and drag the object through it.

  • Defeating Frank Fontaine

    To defeat Frank Fontaine very fast, when you first enter the room, hit him with the tool the Little Sisters gave you. Fight him when he throws you off. Once he is back on the bed, run up and hit him again with the tool to drain his Adam. This works a lot faster due to him only having four or five jars of Adam to drain, and the fights are not very long afterwards.

  • Defeating Peach Wilkins

    Once the dark cloud envelopes the icy battlefield upon which you must face Peach Wilkins, save the game, and locate the hostile turret at the end of the room when the cloud clears. Load the game, and run to it before the cloud clears, so that you can quickly freeze or shock it. Then, hack it so it shoots your enemies. Crouch down by the area to your right when facing the turret. There are a few barriers here to protect you from enemy fire. However, to avoid damage by Wilkins' grenades, keep Telekinesis as your active Plasmid. He will avoid the turret's fire, but as long as you stay behind the barriers by the turret he will stay at a safe distance. This gives you time to calmly return his grenades using Telekinesis until he dies. The turret will take out most of the Splicers. This method makes things much easier because it eliminates the hectic "run around and hit enemies with the wrench" strategy that is otherwise your only option. If the turret is not used as an ally, it can easily become a problem, along with the bots triggered by the security camera. By hiding near the allied turret however, you also hide from the camera's view.

  • Defeating security robots

    If you are up against a stationary security robot (RPG, etc.), use Telekenesis to grab a crate or pallet. Hold it in front of you until you can find a place to hide and know what to do next. The item you hold up will block some attacks.

  • Pac-Man reference

    In the Arcadia level, you will find a place that appears to be a bar. Search around a bit, and you will see a block of cheese, followed by holes. The cheese is cut like Pac-Man himself. There are holes next to it, none of which can be gun shots. If you shoot the floor with any weapon you have, the marks will not match.

  • BioShock Review

    The long awaited Bioshock has the distinct honor of being the first non-sports title to usher in the long awaited holiday gaming rush. As the spiritual successor to the System Shock series, Bioshock is a highly anticipated title because of its blend of incredible visuals and innovative First Person Shooting. Our tickets to Rapture have finally arrived, and everyone is obviously wondering if Bioshock can live up to its own hype. The answer is a resounding yes, as Bioshock is a genre-bending adventure-roleplaying-FPS hybrid that completely absorbs the player and doesn't let go until the thrilling end.

    BioShock screenshot

    Bioshock takes place in the underwater city of Rapture, built by the homicidal genius Andrew Ryan. Ryan conceived Rapture as a place for geniuses and the mentally elite to be able to separate themselves for society and flourish without the constrictions placed on them by morality and government. However, something goes deathly wrong in Rapture, leaving most of the inhabitants dead or raving, murderous lunatics. The game begins with the protagonist as the lone survivor of a plane crash in the ocean, with Rapture being your only hope of refuge. You quickly get caught up in unraveling the mystery of Rapture as you fight for survival, getting caught up in the different objectives of other "sane" inhabitants that usually need favors before they'll aid you to escape to safety.

    The blessing and curse of Rapture is the rampant use of Adam, a material that allows individuals to alter their own genetic code and give themselves superhuman abilities. Adam is a hot commodity in Rapture even long after most of its inhabitants are dead. Odd ghoulish girls called Little Sisters harvest Adam from dead bodies while armored monster known as Big Daddies protect the girls from harm. This relationship between Adam, the Little Sisters and the Big Daddies is at the core of Bioshock. Your character needs Adam to evolve and to remain capable of surviving the various foes that Rapture throws at you. However, the choice at the center of the gameplay revolves around the sacrifice of the Little Sisters. Will you kill the changed little girls to get maximum Adam, or will you attempt to save them and risk not having enough power to stay alive?

    BioShock screenshot

    The first and most noticeable thing about Bioshock are the visuals. Bioshock simply looks gorgeous. The underwater effects are among the best ever in a game, which is wonderful since there is a lot of water in the game considering that it takes place at the bottom of the ocean. The character models all animate incredibly as well, and even the protagonist has lifelike movements, flexing his on-screen hands occasionally in a convincing manner for the idle animations. The varied locales all look great as well, ensuring that the game experience is as immersive as possible. Rapture actually feels like the dilapidated city it is supposed to be. You'll encounter scattered bodies, some hung, some killed by gunfire, some killed by traps. There's always a sense that something has happened here, that the stage isn't a simple backdrop for you to explore. The world actually seems both dynamic and alive in a way that has rarely been done before. There are occasionally some issues with transparency, especially when using telekinesis, with some objects appearing transparent up close when they shouldn't, but overall the visuals are incredibly done.

    The next most noticeable thing is the high level of audio quality in the game. The sound effects are all spot on, from the bang of the shotgun to the whisper of the Little Sister to their protectors. The assorted splicers all chatter when they believe themselves to be alone, espousing nonsensical or deranged statements that reinforce their insanity. Also commendable are the voice actors in the various audio diaries scattered around Rapture. The voice acting in the diaries are all movie quality, with brief snippets of spoken word that paint a little bit of the total picture of Rapture.

    BioShock screenshot

    This brings us to perhaps the best quality in Bioshock... the story. Bioshock masterfully weaves an intricate tale by allowing you, the player, to piece together the story of Rapture and its mysterious fall. The various audio diaries, though not essential, help to evince the large picture for the player in between radio transmissions for various characters that guide you to the finale.

    Though classified as a First Person Shooter, Bioshock shares elements with a role-playing game or an adventure title. The various plasmid induced abilities as well as the different Adam-costing upgrades to your character give you a constant feeling of growth. There are also assorted "minigames", such as the ability to hack different machines via a pipeline game, or the ability to take photos of your enemies to give your character combat bonuses against them. There are also slots for combat, physical ability, and engineering where you can equip gene tonics, which enhance your abilities with traits such as a faster melee attack or the ability to turn invisible when idle. You can also upgrade your weaponry and invent items at designated stations. This variety serves to keep the gameplay fresh, as your character is always encountering a new ability, a new weapon, or better traits.

    The controls are well done, assigning the swapping of weapons and plasmids with the right and left bumpers respectively and the corresponding trigger to the use of them. Holding down the bumper brings up a radial menu that allows you to quickly access the particular weapon or skill you seek. The weapons run the gamut from a wrench to a chemical thrower, while the plasmid vary from the ability to fire electric bolts to the ability to hyponotize a Big Daddy into believing you're a Little Sister to gain his protection.

    BioShock screenshot

    The much discussed dilemma of Bioshock comes to the forefront pretty early in the game. Plasmids, which as the game's assorted abilities, require Adam to purchase, but the only source of Adam are the Little Sisters. Do you kill the Little Sisters or do you save them? It's a good moral conundrum, considering that the Little Sisters are creepy but undeniably childlike. They aren't scary in a repulsive way, but they aren't inherently cute either, which pushes them close to neutrality. On one hand, they squirm and cry out like little girls when you grab them for either purpose, but you also witness them drawing Adam from dead bodies with a hypodermic needle before ingesting the Adam themselves.

    In this, Bioshock creates a morality that is nearly nonexistent in videogames. However, this is an area where the developers apparently backpedaled a bit. Perhaps to satisfy the censors, the killing of Little Sisters is handled offscreen, allowing the player to completely ignore the consequences of their actions. Also, the Adam penalty is nearly negated as well, since there is another character that is urging you not to slaughter the Little Sisters. Every few Little Sisters you save, this character sends a package your way with enough Adam to get a substantial upgrade. Essentially, instead of a sacrifice for the sake of morality, it actually becomes more of a temporary delay of gratification, which negates the whole dilemma feel.

    BioShock screenshot

    Another problem arises from the way death is handled. Your character doesn't die permanently, but is simply revived at the nearest Vita-Chamber. This system makes death's only penalty a quick relocation. There were a number of times that a battle with a Big Daddy might occur in a room with a Vita-Chamber, which puts the foe at an incredible disadvantage and nearly negates their threat. As soon as the Big Daddy killed your character, he is forced to battle you again from a different angle. Although there is a slight health disadvantage when your character is reborn, it still negates any challenge when you can keep reviving yourself around your foes. In this situation any slightly persistent person will triumph, not because of any strategy and skill, but because your foes' health doesn't reset when you're killed. For purists, it may feel a bit like cheating.

    Ultimately, Bioshock is a blast and probably the best game I've played this year. Some of Bioshock's storytelling techniques are unprecedented and will perhaps set a new standard for storytelling excellence in gaming. It doesn't hurt that Bioshock's great story is framed by incredible visuals and solid controls as well. Overall, Bioshock is a game that you don't want to miss out on unless you're easily spooked.

    By D'Marcus Beatty

    Features:

  • Biologically mod your body with plasmids: genetic augmentations that empower you with dozens of fantastic abilities. Send Electrobolts storming from your fingertips, unleash a swarm of hornets hatched from the veins of your arms, strategically turn enemies against one another with irritants.

  • Take control of your world by hacking devices and systems: reprogram enemy security bots into personal bodyguards, modify vending machines to change prices, and transform machine gun security turrets into powerless pieces of metal.

  • Upgrade your weapons at Fire-For-Effect stations located through Rapture. Craft variants of ammo and plasmids by picking up materials in the city to modify them at U-Invent kiosks.

  • Turn everything into a weapon: the environment, your body, fire and water, and even your worst enemies. BioShock's free form combat options allow gameplay scenarios to be approached with a variety of weapons, active and passive plasmids, environmental objects utilization, exploitation of political alliances, or a combination of techniques. Find your style but know when to adapt.

  • Explore an incredible and unique art deco world hidden deep under the ocean, vividly illustrated with realistic water effects and truly next generation graphics.

  • Make meaningful and mature decisions that culminate in the grand question: do you exploit the innocent survivors of Rapture to save yourself…or risk all to become their savior?

  • Rating out of 5
    Rating Description

    4.5

    Graphics
    Great visuals that immerse the player in the world of Rapture.

    4.7

    Control
    The character controls well and accurately.

    4.8

    Music / Sound FX / Voice Acting
    The voice acting and sound effects are incredible.

    4.2

    Play Value
    The gameplay is varied, allowing for different experiences with different playthroughs.

    4.8

    Overall Rating - Must Buy
    Not an average. See Rating legend above for a final score breakdown.